The rule is that A beats B, B beats C, and C beats A. These types act according to a rock-paper-scissors mechanic which is used for balance purposes, as Fusions and Fusion Monsters are also either Adaptium, Blastons, or Cosmix. There are three types of Nanos, Adaptium, Blastons, and Cosmix (commonly simplified to A, B, and C). Each equipped Nano can use even its activated power only when the Nano has been summoned by the player (commonly by pressing the 1, 2, or 3 keys) moreover, it cannot use its powers from inside the NanoCom. Further, player can have only three Nanos equipped to be used at any one time, no matter how many have been obtained altogether. Players select which potential power they would like to activate when they create a particular Nano however, at a later point in the game they can, for the cost of a certain amount of Fusion matter as well as one Power Item (which can either be purchased from vendors or found in a C.R.A.T.E.), change which particular ability of that Nano is activated. Fusion matter forms the material of the Nano, while Imaginary Energy and the personal Creation Item give the Nano the appearance and personality of the character it is imitating.Įach Nano comes with three innate powers, any one of which can be activated at a time. Nanos comprise three very important elements: Imaginary Energy, Fusion matter, and a Creation Item.
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